A new champion has been revealed!The shifting Shuriman sands harbor countless tales, and while most speak of its long-forgotten civilization, others reveal something else: terror within the dunes. The nomads and traders that cross through Runeterra’s golden lands know the stories well enough, the bloody remains of their kin a testament to the void beast below. And while others enter Shurima unaware of the monster’s fearsome reputation, or so proud they believe themselves strong enough to survive her slaughter, few last long once they enter Rek’Sai’s lands. AbilitiesPassive: Fury of the Xer’Sai Rek’Sai gains fury whenever she attacks her enemies. Burrowing consumes her fury, briefly regenerating her health. Q: Queen’s Wrath/Prey Seeker Unburrowed – Queen’s Wrath: Rek’Sai lashes out, dealing damage to all enemies around her with her next three basic attacks. Burrowed – Prey Seeker: Rek’Sai fires out a pulse of void energy in a straight line skillshot that detonates on the first enemy struck, damaging, and revealing the target and all nearby enemies also hit by the missile’s explosion. W: Burrow/Unburrow Unburrowed – Burrow: Rek’Sai burrows underground, gaining Tremor Sense (a unique mechanic that shows Rek’Sai all enemy movement in a wide area around her) and increased movement speed at the expense of vision range and access to her basic attacks. She ignores unit collision as she moves around. Burrowed – Unburrow: Rek’Sai bursts out into the open, knocking up and damaging all surrounding enemies. E: Furious Bite/Tunnel Unburrowed – Furious BiteRek’Sai bites her target, dealing increasing damage based on her fury, or true damage if she has a full fury bar. Burrowed - TunnelRek’Sai digs toward a target location, creating a pair of long-lasting tunnels at the two ends of her path. R: Void Rush Passive: Rek’Sai gains attack speed. Active: Rek’Sai channels briefly before burrowing and dashing towards any of her tunnels, briefly gaining significant movement speed once she emerges. Role, as per Riot's stanceRek’Sai is a powerful and mobile monster well suited to the jungle of Summoner’s Rift. Clever use of her tunnels gives Rek’Sai unparalleled mobility through her jungle and into the enemy’s domain. Once there, she works best counter-jungling her opponent into obscurity before ganking enemy laners from the unconventional angles her tunnels provide. Rek’Sai is a mobile menace at all stages of the game, creating tunnels throughout her own jungle to help her dart from camp to camp. But she doesn’t just burrow quickly; she kills at speed, too. Queen's Wrath brings mass carnage to each camp’s monsters, dealing solid area of effect damage to every enemy around her, while Furious Bite deals powerful single target damage. Monsters will fight back, but Rek’Sai – once she’s generated enough fury - can sustain through the slaughter by burrowing, which restores her health and speeds her toward the next camp. And once her jungle’s empty, it’s time for Rek’Sai to turn toward the enemy jungle. Tremor Sense is central to Rek’Sai’s counter-jungling runs, which focus on killing enemy camps while her counterpart’s away rather than dueling directly. By checking for movement in her intended direction, Rek’Sai can at least understand where her opposing jungler isn’t, then use that knowledge to burrow in and steal camps, effectively starving her opponent out of their jungle and forcing them into premature ganks, or worse yet, into Rek’Sai’s lair. Pity those who dare stray too deep into the burrower’s home: her tunnels offer incredible mobility, and with good vision control, Rek’Sai can easily coordinate her allies as she hunts down wandering targets. Then there are her ganks. Rek’Sai’s relative lack of burst damage means she thrives best when she ganks for her high-damage allies, using her considerable utility to slow and stop her target’s escape. Most crucially, Rek’Sai’s tunnels give her unique angles of attack into enemy lanes, from which she can damage her mark with Prey Seeker before unburrowing beneath them. The knock-up provides a strong enough window for most assassins to secure their kill, but even if her enemy’s still alive, Rek’Sai can turn to her own abilities - Queen's Wrath and Furious Bite in particular - to add extra damage into the mix. Teamfights, as per Riot's stanceCome mid-game, Rek’Sai operates best when she takes advantage of her unique vision and tunnels, using her knowledge of the enemy’s movements to split push or pick lone targets. In split-push situations, she makes short work of minion waves with Queen's Wrath, shoving her own minions into towers and forcing the enemy team to react. Tremor Sense ensures she’s always aware of her enemy’s whereabouts, too, allowing her to dive through the myriad tunnels she’s already created and skirt around those who come to stop the shove. But her mobility doesn’t end there. Void Rush gives Rek’Sai the ability to burrow to any of her tunnels, potentially crossing over the entirety of Summoner’s Rift in seconds. But when to ult? If she’s attracted enemy attention with her split pushes, Rek’Sai can quickly relocate to join her waiting allies in another lane, using their newfound numbers advantage to force down towers or claim other objectives. Alternatively, a sneaky tunnel in the enemy base sets up a perfect late game backdoor attempt, while tunnels near her own base give Rek’Sai the opportunity to dash back and help defend when the enemy forces come knocking. During the early and mid game, Void Rush gives Rek’Sai instant access back into her jungle whenever she recalls, meaning she can carry on clearing camps and gaining experience and gold while her counterpart heads back to their jungle. In large-scale teamfights, Rek’Sai works best when she can follow up on a solid initiation, following in and locking up priority targets with the knock up from Unburrow. Once she’s engaged, Rek’Sai has to work fast, generating fury as quickly as she can before crippling her enemy with Furious Bite. The ability scales in damage depending on how much she’s filled her fury bar, and deals true damage when full. Once she’s laid down her punishment, Rek’Sai needs to focus on survival. Burrow gives her both the movement speed and health regen she needs to dodge and recover from the enemy’s retaliation, and gives her opportunity to peel for her damage dealers by Unburrowing beneath their would-be killers. What else?I'm going to be venturing down into the PBE this weekend to spend some time using Rek'Sai, to get some good pictures for the collage page, as well as to see how she functions. I'll create a new post with my observations and comments about her gameplay, as well as how other people report her to be once I've spent some time using her in-game. Based on her skills alone, though, I'll be she'll probably chosen as jungler due to that crazy ult. I don't really jungle, ever, so this could get quite awkward.
I'll also post a collage of her new skin (which I haven't had a chance to look at yet) once I finish her classic look. I must say, though, I'm quite excited to finally have a female monster. Not just some female who has a monstrous-type origin, but one who is a bonafide monster with no feminine characteristics.
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Lucian the Purifier, as seen on the PBEStand against the shadows and obliterate evil with righteous power as Lucian, the Purifier. Armed with ancient weapons, this ranged carry excels at pummeling opponents with quick shots, relentless dashes and a barrage of light-infused bullets. StoryLucian wields relic weapons imbued with ancient power and stands a stalwart guardian against the undead. His cold conviction never wavers, even in the face of the maddening horrors he destroys beneath his hail of purifying fire. Lucian walks alone on a grim mission: to purge the spirits of those ensnared in undeath, his eternal beloved among them. Like the twin relic weapons they wielded, Lucian and his wife Senna were carved from the same stone. Together they battled evil in Runeterra for years, bringing light to darkness and purging those taken by corruption. They were beacons of righteousness: Senna’s dedication to their cause never faltered, while Lucian’s kindness and warmth touched the hearts of the many lives they saved. Two parts of one whole, they were devoted and inseparable. Though Lucian and Senna witnessed terror that would break most warriors, nothing they had seen compared to the horrors wrought by the Shadow Isles. When the spectral denizens of that accursed place began to manifest across Runeterra, Lucian and Senna hunted them down wherever they appeared. It was grim work, but the fearless pair prevailed until one tragic encounter with the soul-collector Thresh. Lucian and Senna had faced such nightmarish undead before, but never one so deviously clever and cruel. As the terrible battle unfolded, Thresh sprung an unexpected ploy. To Lucian's horror, the creature tricked Senna and ensnared her soul, trapping her in a spectral prison. Nothing could bring her back. Senna was lost, and for the first time, Lucian faced his mission alone. Though the Warden had taken half of Lucian's heart, he had also created the Shadow Isles' most dangerous foe. Lucian became a man of dark determination, one who would stop at nothing to purge the undead from the face of Runeterra. In honor of Senna's memory, he took up her fallen weapon and vowed to see their mission through to the end. Now wielding both relic weapons, Lucian fights to slay the undead and cleanse the souls of the Shadow Isles. He knows that Senna’s soul is lost, but never loses hope that one day he will bring her peace. "Be grateful. By slaying you now, I spare you an eternity of torment." – Lucian AbilitiesLightslingerAfter using one of his abilities, Lucian’s next auto attack shoots twice. The second shot deals reduced damage. Piercing Light Shoots a bolt of light through a target, damaging enemies in a line. Ardent Blaze Fires a shot that explodes in a star pattern and marks targets. Shooting marked targets grants Lucian a short burst of speed. Relentless Pursuit Lucian dashes a short distance and removes all slowing effects. Relentless Pursuit’s cooldown resets if The Culling kills an enemy champion. The Culling Lucian moves freely while firing rapidly in a single direction, dealing damage to the first enemy hit. Lucian can cast Relentless Pursuit while shooting. Personal ThoughtsI've only tried him out in custom games so far, but I'm really enjoying his mechanics and just how much fun he is to play. I'm sure that his Q is far more useful than it appears, but Ardent Blaze allows for so much chasing that it's wonderful. His Relentless Pursuit goes through terrain (such as at the dragon), so it's a great escape mechanic as well as an ability to secure a kill. The Culling seems to be a bit trickier to aim than it initially appears; it seems similar to Miss Fortune's ultimate skill, with the exception that it's a straight line and that Lucian can both run and use Relentless Pursuit while casting it. The amount of shots that are fired are dependent on the amount of attack speed that Lucian has, so there are already some clear items that a player would want to pick up. I can't wait till he goes live so that I can pick him up.... the week after his launch, anyway. Time to gather up 6300 IP! Story and Skills taken from the League of Legends site.
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